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The World of Warcraft Trading Card Game allows you and your friends to dive into the fantasy of World of Warcraft wherever you go, and it's also a very engaging and challenging game in its own right.

General

  • All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
  • All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
  • Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
  • HoTs, DoTs, and channeled spells have been re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
  • HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
  • New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
  • Weapon Skill now does the following:
    • Weapon skill will no longer reduce the percentage damage lost due to glancing.
    • The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
  • When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.
  • In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
  • Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
  • Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.


PvP

  • Honor System Revamp
    • Current honor totals have been reset.
    • Players may display their highest lifetime rank title (accessible from character sheet).
    • Honor points earned each day may now be spent as a form of currency.
    • Check the PvP tab of your character sheet to see your honor information.
    • PvP rewards are no longer unique.
  • Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
  • Two New Arenas are now available in three different modes.
    • 2v2, 3v3, and 5v5 matches
    • Players may queue up at Goblin NPC's in Stormwind, Ironforge,
    • Orgrimmar, Undercity, and Gadgetzan


Druids

  • The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
  • "Omen of Clarity's" duration has been increased to 30 min.

Hunters

  • Traps can be set while in combat, but require a 2 second arming time.
  • "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
  • 1 Agility will now grant 1 Ranged Attack Power.
  • "Auto shot" is now reset when casting Aimed Shot.
  • "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
  • Freezing Traps will now cancel combat when cast.

Mages

  • "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".

Shaman

  • Shaman with the appropriate talent spec are now able to dual-wield.
    • Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.
  • Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
  • Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.


Warlocks

  • The range of "Drain Life" and "Drain Mana" spells have been increased.


Warriors

  • Rage generation from dealing damage has been normalized.
    • All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).


Items

  • The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
  • Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
  • Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
  • All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
  • Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
  • The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
  • Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
  • Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
  • The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
  • The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
  • The Backfire effect on the "Net-O-Matic" will no longer break on damage.

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